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You are not allowed to redistribute or resell the asset. This asset pack can be used in commercial projects.Ĭredit is not necessary, but highly appreciated. You can use a 24px grid or a autotile converter for any engine on The seamless textures are optimized for RPG Maker MV and MZ. The only thing you have to do is make sure all cells in the sheet are the same size, and that you have a or dont have a depending on how many characters (at 3x4 cells) can fit in the sheet. Other numerous animations such as beacons, rising smoke and thunderclouds breathe life into your game. MV uses 48x48, but with character sprites, you can go as large or as small as you like. This is a resolution 480 pixels top to bottom, divided by the 48 pixels of one tile from top to bottom. If you were working in a 480p resolution (480 pixels from top to bottom), youd be able to see ten rows of those tiles across the display of the full screen. I would recommend to keep them smaller if you can. You do not have to make your tilesets 1024x1024. This is really important and something you should not ignore. A simple map holding more than 1024 diffrent tiles, not acounting for the fact that you can place some ontop of others, creating hybrid tiles is more than enough in most cases. Thats 1024 000 tiles, and thats not counting A1-A5 tiles. There are also different states for castles such as Normal, Snowed, Destroyed and Decayed.Īs transport options, the Overworld tileset also includes animated ships and mighty dragons. So for example, tiles in MV and above are 48x48 pixels square. RPG Maker MV can only support 1024x1024 dimensions for tilesets max. You can make 1000 diffrent tilesets, each one containing A1-A5, B,C,D and E. The large castles are also available in different colour variations so that your game does not seem repetitive. Simple tents, houses, villages, walls, castles, a large selection of towers, sand houses, temples, pyramids, bridges and cathedrals. The tileset also offers you a large selection of buildings. These are available in numerous sizes and colours from 2*2 tiles to 7*8 tiles. In addition, all trees can also be placed individually and thus ensure a more beautiful end result.Īnother important point for creating overworld maps are mountains. In addition, you get a huge number of autotiles for the vegetation such as forests in different colours, swamp forest, mystic jungle forest, snow forest, mushroom forest.Īn even larger selection is offered by the tileset with normal sprites such as withered trees, white trees, cactuses, palms, flower blankets. Numerous biomes such as different grasslands, deserts, wastelands, black sand desert, snow and rock.